D4 damage buckets spreadsheet. 217K subscribers in the diablo4 community. D4 damage buckets spreadsheet

 
217K subscribers in the diablo4 communityD4 damage buckets spreadsheet  1

E. 68%! Example of the new feature with dynamic stats comparison for. The first box (from left to right) is for the total. If we assume damage pots are at 30% these values become depressing. I'm thrilled to share my meticulously crafted spreadsheet designed to calculate the probability of upgrading stats when enhancing your mighty weapons and formidable armor. “Damage Buckets” refers to damage that comes from different sources or effects. How does damage bucket works in diablo 4? PC General Discussion. Prepare to ascend to new heights of power and precision! Spreadsheet Link: [Unleash the Power - Diablo IV Probability Calculator]( AffixUpgradeCalculator. It looks cool on your stat sheet; but that’s about it. All i’ve seen was the intro-trailer, and a few hours of some streamers at the pre-release. Enemies need to be frozen for Ice Shards to reach its full damage potential, boosted by numerous legendary mods that further enhance the effects of spells. Let’s delve into both: I’ve been playing sorc exclusively since the Server Slam and jumping all over build planners and spreadsheets and making sure I stayed up-to-date and in-the-know on sorc, and right now there are literally only two viable Tier4 builds and they both rely on the exact same mechanic. each bucket has a category, and everything outside the category will get multiplied?? not added?? karma-6706 May 31, 2023, 12:47pm #2. Imagine you possess +100% Diablo 4 damage to close enemies and +100% Damage with Fire Skill. Necro Willpower (for example) starts at 170 on the 1st board, then 270 (for some, but not all), 340, 430, and 550. GruulNinja. 6% Damage to Crowd Controlled Enemies, +42% Damage to Injured Enemies, and +25. Because the buckets are multiplicative, whichever bucket is 'more full' gets a lesser return on each upgrade. Here is an example: If I had 50% critical rate, instead of my current 24. If a mob has 100 billion hp and you do 10 billion dmg a hit, it still takes 10 hits to kill it. If anyone has more Aspects to add, go to the occultist, put the item with the aspect in the extractor and hover over the Aspect without extracting it. Head for Options → Gameplay → Enable ”Advanced Tooltip Information”. These changes, which were discussed in the Diablo campfire chat, have left many players confused. All other damage modifiers, such as Close, Distant, Fire, Cold, Bleeding, etc. Baseline Selection: Within the Codex of Power, you will find a range of pre. Enhanced User Interface: Experience a sleek and user-friendly interface that combines elegance with functionality. Damage Buckets. Overpower deals bonus damage based on the sum of your current Life plus your Fortified Life. The key is to distribute your bonuses across each bucket, rather than overfilling just one. Walking Arsenal. No. 03 – 0. Note your skill damage formula is the number generated from the weapon’s damage, your skill damage modifiers, such as skill damage on gear, any legendary affix or class passive skill power improvements, and the skill’s damage as well. Diablo 4 Leveling & Endgame Build Guides, D4planner, Tier Lists, Resources, Items, Nightmare Dungeons, World Bosses, Maps, and much more!Stats & Attributes for Diablo 4 covers the various attributes of the playable character. Pants: While Injured, Your Potion Also Grants 30% Movement Speed for 2. There is no priority, you want to balance all buckets for maximum damage. 92 * [1+ 0. I think I'm following pretty well, but I do have a couple of. 2. errorContainer { background-color: #FFF; color: #0F1419; max-width. my ice shard ticks vary anywhere from like 70k to like 700k. Characters that dual-wield receive weapon damage from both weapon slots. From the patch notes: overpower attacks now deal UP TO x50%, critical strikes now ALWAYSALWAYS. Use the interactive map to locate and track Altars of Lilith, Quests, Dungeons, Aspects, Events, and BossesHow to get Diablo 4 Legendary Aspects. Generic Aspects. Damage bucket updates. As. This enables in-game indicators on affixes and effects that show whether a modifier is additive [+] or multiplicative [x]. zip archives on Google Drive and kept locally just in case. if it showed "Damage VS Bucket" and mousing over that bucket showed "Damage VS slowed +10%, Damage vs slowed +8%, damage VS slowed x30%, damage VS stunned +15%" etc. Yes, because of the vulnerable damage and how damage buckets work, crossbows are. Damage = (Base Weapon Damage * +%skill damage) * [Main Stat * ∑(Crit Damage) * ∑(Additive Bucket) * Vulnerable * (Product total of Global Multipliers)] + Overpower ^ This is not “Exactly” correct, there’s subtle differences in how it’s actually calculated, but the subtle differences won’t make a difference when deciding one stat. g. Void, Light, Dark. In Diablo 4, damage buckets encompass various categories and factors that contribute to the overall damage calculation, and understanding and optimizing these buckets can greatly enhance players' damage output and effectiveness in combat. Damage Buckets. This does no damage vs this does mega. This is because 'crit damage' is in a different bucket than 'core skills'. Where I have for example "Aspect of retribution", you can have any note there, the important part is the 40, standing for a [x]40 bonus damage of the aspect. 2. All 4 Weapons: +25% Damage to Crowd Controlled Enemies. Generally, damage dealt in games like D4 fall into one of two categories. Base damage is the damage you deal when you hit something or cast an ability. If you have +100% non-physical damage and add +20% cold damage you end up with +140% because they multiply off each other. 52 29 725 Heavy Bomb 4. Just turn off your damage numbers so you don’t get depressed. So in most cases, +crit damage is much better than +core. Par exemple, les dégâts infligés aux ennemis vulnérables ou enflammés sont considérés comme faisant partie du même sceau de dégâts. So, I. Having 25% in 5 buckets (1. D= D1 + [D2-1%] + [D3-5%] + [D4-9%] Which gives a 85% hard cap on each category. g. The Druid class is an all-around beast in Diablo 4. At the very least it needs more options in the paragon board. In Diablo 4, damage stats are divided into categories or “buckets”. Diablo 4 items have 3 tiers of affixes: Regular affixes: found on items of all rarities, except Normal ( 0 affixes); account for the vast majority of affixes found on items. com. Blood Fury - Increases attack power by 6 for 15 sec and reduces healing effects on you by 50% for 15 sec. There. For a melee focused rogue you always want to use a Xbow. This term was. Forceful Arrow. ) and write the appropriate numbers in the appropriate boxes. They're in separate damage buckets, so you still want some source of it. D4 is a very deep and complicated game which looks simple at a high level but when you dig into it it’s very complicated. It allows you to compare two items at a time to find out which item is better / increasing your overall damage by how much. This guide covers Item Affixes that can appear on Magic, Rare, Legendary, and Unique items in Diablo 4. :) Hello D4 community. An Item going from Breakpoint Tier 1 to 2. This video explains how the multitude of damage stats in Diablo 4 are combined together to determine your damage output. 1. Rank to. Here is my example I am using to try to understand this, if the premise is wrong, please let me know. Speed is your attack,. Damage reduction against close or distant have a higher value than general damage reduction. Damage Buckets in Patch 1. Diablo 4 is designed for a more casual player base, part of it doesn't follow guides or create spreadsheets. This (I hope) represents 10 main stat damage * 20 crit damage * 10 total random damage boosts added together. Right? It’s not quite that simple, but luckily a. 0: Class-Specific Modifiers: Choose from various classes in Diablo 4, each with their own unique set of modifiers and attributes. Assuming you can get same reduction type on maximum four equipment pieces. Solution: to damage buckets 1- Weapon DPS 2- Main Stat 3- Vulnerable Damage (base 20% never increases) 4- Critical Damage 5- Everything else (Damage To & Damage VS, Damage with) Also, possibly reduce some accessibility that can always constantly apply Vulnerable. Core skills is in a VERY large bucket, as opposed to crit damage which has it's own bucket unto itself. At many points, higher base damage will be worth more than further multipliers. errorContainer { background-color: #FFF; color: #0F1419; max-width. 67 eRPS. -Different buckets are multiplicative with other damage buckets So you have stuff like +damage to elites, +damage to chilled enemies, +damage to stunned enemies, +damage while fortified, etc, etc. Tricks of the Trade Gate to Next Board You'll be heading to the Board Attachment Gate on the left side of the board. Calculate the most optimized gear to deal enormus amounts of damage to sanctuary's devil forces! Create, share or find builds for your favorite class. D4Planner is a tool to help you plan and share your Diablo IV character builds, and discover powerful builds created by others. 2 14 700 Cru Msl 19. How Diablo 4 Damage Buckets Multiply DPS (video + proof of testing) Guide. You don’t. instead of adding another multiplier to a bucket and bringing that 2 to a 2. Generates a shield around the target that absorbs damage from all sources up to a specified amount. I don’t want to have to pull out a spreadsheet to figure out damage buckets, or wonder why resists are all screwed up now because they are multiplicative instead of additive even though they are using the + instead of the x symbol in their descriptions. so i watched latest rhyker video about how exactly multiplier damages work and i still dont get it after watching it for example i got a ring with mods. Army of the Dead; Damage increased from 30% to 45%. The exact buckets shown in the video are based on outdated info. If you have 1000 base damage, each additive modifier is only going to calculate based off of that 1000 base damage. Plan your Diablo 4 character using this build calculator!Each point in this stat gives +0. This enables in-game indicators on certain effects that show whether a modifier is additive [+] or multiplicative [x]. Its the same thing with defenses like damage reduction. This can also be used to get affixes that your class can't normally get like "+Damage with Dual-Wielded Weapons" or "+Damage with Skill that swap Weapons" from Rogue on your barb or "+Lucky Hit Chance. crit damage * vuln * everything else forces you to value crit damage and vuln. Damage = (Base Weapon Damage * +%skill damage) * [Main Stat * ∑(Crit Damage) * ∑(Additive Bucket) * Vulnerable * (Product total of Global Multipliers)] + Overpower ^ This is not “Exactly” correct, there’s subtle differences in how it’s actually calculated, but the subtle differences won’t make a difference when deciding one stat. Currently in Battle for Azeroth, players can pull huge numbers. This guide for the Combo Point Rogue in Diablo 4 focuses on a post-campaign Endgame Flurry build that functions without too many Aspects, but becomes much more potent with the completed build! This guide is up-to-date for Season 2 and Patch 1. Shots_an_Giggles • 2 mo. . En revanche, les dégâts infligés aux ennemis proches ou sous l'effet du Berserker ne sont pas. Rufie-1916 June 23, 2023, 6:24am #2. Like even a 1990s fps game that has a double damage pickup and double damage headshots needs to decide if both means 300 (get an extra 100% damage twice) or 400% (double it then. Unleash the Power with My Diablo IV Probability Calculator Spreadsheet. Head for Options → Gameplay → Enable ”Advanced Tooltip Information”. Necromancer Aspects. Video here. 2. . They get applied sequentially instead of put into a cumulative bucket. 2. A) 10*20* (1+2+3+4) = 2000. Spoiler: Damage Buckets. This effect alternates between 2 sets: Fire, Lightning, and Physical. 4. Reroll item on barb alt. 05 – 0. Overall, there are six known damage buckets. I’m aware that there are several buckets (I. Thus you should always look-out for x% Damage multipliers rather than +% ones. Codex of Power. 23 Likes. If you think big numbers means anything at all, then you don’t understand basic scaling. 16 20 500. At that level, you lose 1% damage. Weapon Damage: Derived from the item power of your weapon (s). 5 – 39. 5 times as much damage as. Posted by. This includes changes to Fortify, Overpower, Vulnerable, and Critical Strike. For your example, Vulnerable damage is in it’s own bucket (purple colored) and crit damage is another (yellow colored). 1. Welcome to the un official Diablo 4 subreddit! The place for fans to discuss news, streams, drops, builds…There are many misconceptions regarding damage “multipliers” in Diablo 4. Main Stat Crit Damage Vulnerability Damage versus/to All Damage stats are 1 bucket. The Barbarian is the only class in Diablo 4 with the amazing Berserking buff, which gives them 25% increased damage and 30% Movement Speed. Prepare to ascend to new heights of power and precision! <style> body { -ms-overflow-style: scrollbar; overflow-y: scroll; overscroll-behavior-y: none; } . War Cry's duration is also nerfed from 8 seconds to 6 seconds, and its final talent upgrade is also reduced in power. This is because bonuses within each bucket are additive—meaning they get added together first, and then multiplied between buckets. Be sure to also check out Kripparian’s video on gearing tips linked below for more expert. Bone Spirit has the largest Skill damage multiplier native to any Skill in Diablo 4. A) 10*20* (1+2+3+4) = 2000. Amulet. What are all the sorcerer damage buckets that exist? Ie base damage (times) elemental like lightning (times) crit damage (times) vulnerability, etc. I have 1245 Strength. 75 with Blended Poison Imbuement because the DoT portion can’t actually crit. Having different crit affixes like crit w bones, crit w imbued, crit to cc, crit to frozen or anything with the word crit in it is just as. 2. . Diablo 4 - In-Depth guide to damage stat interactions - Damage Buckets explained - New interactions! Waddling Duck 3. The first 5 buckets—depending on class—have a between 10 (barbarian) and 14 equipment affixes (Druid & Rogue) all added up between them. 60 of 500 would be a 12% damage increase) and would be better than vuln damage. Versatile Damage: Necromancer Offensive Skills have a great mixture of AoE and Single-Target options. The first modifier increased your total possible damage by 50% the second one took it from 150 to 200 which is only a 33% increase. ; Cold, Poison, and Shadow. Sceau de dégâts (Damage Buckets) Certains types de dégâts sont regroupés dans un même sceau. Hello, I just completed an Excel spreadsheet that I have been working on that calculates and displays your character's dps, its damage reduction, its effective health, and various other information. As Bone. Malice and deadly venom are a piss in the bucket for the point investment. Think of it as berserks +50% damage, then say you dump 300 fury during WoTB. Although awkward, it does provide Reach 1 and inflicts d4 damage. Several build guides have core skill damage as the one to go for (bone spear) after crit damage. 2. Grants 25% increased damage and 15% increased Movement Speed for a certain duration of time. Rebalance vulnerability stats to reflect the current debuff calculation method. Diablo 4 Damage Buckets Spreadsheet. - Bucket, wooden (holds 3 gal. Berserking. Before, damage sources such as Critical Strike Damage, Vulnerable Damage, and Overpower Damage were in different buckets, and when these buckets mixed with each other, the full amount of bonus damage from each bucket was multiplied together. This is because 'crit damage' is in a different bucket than 'core skills'. The key is to distribute your bonuses across each bucket, rather than overfilling just one. You’ve created a system where everything is dumped into one “bucket” as some like to call it. B) 10*22* (1+3+4) = 1760. The affixes are. I assume at least a few of you have seen the damage bucket spreadsheet as seen on Krip's channel or wherever. I guess I should say that it hasn’t been changed but there is a better understanding now. However, the physical damage only applies to physical damage. This (I hope) represents taking 2% more crit damage vs 2% more random additive. $45 at Amazon $69. If Frenzy hits an enemy, its Attack Speed is increased by +20% for 3 seconds, up to +60%. The former stacks directly, while the latter compounds, leading to different impacts on gameplay. By agreement how this works, you’ll be able to maximize your damage output for making sure such your numbers are multiplied rather than addition. If anyone has more Aspects to add, go to the occultist, put the item with the aspect in the extractor and hover over the Aspect without extracting it. 5 200 2000 Torpedo 7. 47240]Try using the canvas renderer. To compare gear for DR purposes, go to the second DR sheet, and enter the stats of the gear you want to remove, and the gear you want to. The minions. There are various multiplicative sources from passives (both skill, glyph, some aspects). Rogue has the "Damage While Healthy" damage bucket, which means you do want to prioritize the Siphoning Strikes passive in the second tree. Weapon And Skill Damage. With melee and ranged Core Skills, the Druid has a wide range of options to get rid of your. It's my understanding that there are no buckets in calculating defense (as opposed to the 6 buckets for offensive damage). It allows you to compare two items at a time to find out which item is. It’s. 0: Mobile Support: Access your damage calculations on the go! Our tool now offers seamless mobile support, allowing you to fine-tune your damage potential wherever you are. Your two options are Arc Lash or Ice Shards, literally everything else in our kits is absolutely unviable and. tldw : -damage +% to vulnerable and damage +% to healthy enemies are the best stats in the game regardless of class due to being in their own "bucket" so they are multipliers instead of additive. 1. extracted directly from the game build. Mar 17, 2020. Two 25% DR sources don't equal 50%, they equal 43. 0 of my reworked document. 6 is our scaling factor over 10 levels - after advancing 10 levels, a character should deal about 6 times more damage. Awesome, I thought! Chance to get some good loot. This status effect increases the damage you deal to Injured enemies sitting below 35% of their maximum life. Not saying it’s terrible, but the vulnerable damage is better generally. Even my overall AP seems pretty low at 6. This Wowhead Skill Overview for Diablo 4 will provide you with a full list of Skills, Upgrades, and Passives for the Barbarian class. With the Diablo 4 early access we managed to. The Summoner with Uber Lilith kill is 2M DPS without Mendeln proc and 11M Damage with Mendeln Proc. xlsx)<style> body { -ms-overflow-style: scrollbar; overflow-y: scroll; overscroll-behavior-y: none; } . There was a world boss event last night, level 90+. How damage is calculated in Diablo IV is also receiving an overhaul. Furthermore, each damage bucket is different from the. In recent weeks the damage bucket theory has been going around that people used to crunch the numbers. Then 20 rounds fired every 3 seconds total, 20 rounds/3 seconds = 6. Resists and lucky hit are the odd men out as they don't reflect the true values. A 20% multiplier multiplied on all the other buckets is still extremely strong, there are affixes that open up when you get vulnerability such as Everliving Aspect. Will launch very soon the basic functionalities so you can calculate the best set for your character! Diablo 4. • 1 mo. Thorns can roll on Chests, Pants, Amulets, and Shields, and you can also boost your Thorns with certain skills and passives. As long as you’re managing to kill things and having fun who cares how hard you hit? But if you want to be a min/maxer and a slave to the meta, which your choice of build seems to indicate, then focus on boosting the damage multipliers rather. Additionally, it can be used for quickly comparing two. The only additive aspects on defense would come from the same source (like an ability that can be upgraded). This guide is up-to-date for Season 2 and Patch 1. So long as these sources fell into a different “bucket”, they are multiplied together, creating insanely high numbers in the process. Vulnerabe is it’s completely own bucket and that’s why theorycrafters think it will be the best stat in the gameSo when you see 420% critical strike damage on a D4 character sheet it actually means your crits are doing 420% more damage. So in most cases, +crit damage is much better than +core. They buffed all the specific additive damage types in the damage type bucket so fire or poison can go higher, but they interact with the other bucket multipliers the. The Foundation of Damage: Unveiling the Weapon and Skill Damage Buckets in Diablo 4″ The bedrock of damage calculation in. A 6. Core Stats (need 4 items with it), Resistances, Max Life. Crit, Crit dmg, Haste, is way more understandable and less bullcrap like this system you. 36 43 430 Medium Bomb 3. 6%, this would boost my Damage by 44. I just got a weapon and I wonder why “Damage to Close/Slowed/Crowd Controlled” roll so much higher than for example “Damage to. show each bucket and the additive and multiplicative bonuses inside each bucket. 2. It will equal out to an additive 50% modifier. Based on the general assumption that crit dmg is its own dmg bucket, the expected value of relative damage increase will be accurate no matter your build (assuming of course crit dmg is a. +50% crit damage would be : 20,000 dmg + 350% Crit damage (20000 x 3. E. Hellhammer is a simple unique that enhances Upheaval, burning the ground nearby ground for additional damage after using the ability. So many. Went to the battle. Honestly, there was a great video that went into detail with damage buckets and that honestly just simplified things down for me: x%dmg (aspects / buffs / global modifiers). When running this Druid build in Diablo 4, you want to equip pieces of gear that raise your most important attributes, such as Overpower damage and Maximum Life. In that case your stats will read: Damage vs Crowd Controlled: 100% [25% + 25% + 25% + 25%] Damage vs Stunned: 40% [20% + 20%] When you Stun an enemy both bonuses apply, and you will deal 240% damage to them. Sounds like in this game you have to hit bonuses in every bucket over specializing in just one area (like lightning only or crit only) And (while healthy) might be it's own bucket. Modify the skills you want to enable or disable. Nightmare dungeons have their own version of scaling, making it the most unique & rewarding activity in the game. 97 Sorc here running ice shards. Caterpillar is here to support your machine, offering Parts Kits for all your preventive maintenance needs. October 11, 2023. ago. For DD, it's just whatever damage is being applied, and it's applied once (i. Why is a Damage Inventory important? A Damage Inventory is the basis for Public Assistance grants. Direct Damage (DD) and Damage Over Time (DOT). Now I take that same skill and all three modifiers and I. It really depends on how many effects/buffs/monster debuffs are stacked up. The exact buckets shown in the video are based on outdated info. Make a copy and the Inputs are the yellow cells. StRaItJaCkEt-1704 June 9, 2023, 5:25pm 2. Yes they are. It is much quicker than a Xbow because the Xbow will not clear with penetrating shot if it does not crit (And the Xbow which I use for NM dungeons is practically a perfect roll 806 ilvl). Vulnerable Damage. No, the complexity is superficial. Question on damage buckets (Necromancer) My primary damage comes from 100% crit chance (so massively pumping crit damage) and applying vulenarble. Here I present a spreadsheet containing detailed calculations for Act 2 Might Merc in various setups. Mark my words, D4 buckets will be simplified to just 2 in the near future. 2 + 0. Ive checked couple of articles about damage buckets but those dont align. g. The Arena is a game mode in which players draft decks to. I believe the 30% stat gain is attack speed, critical chance, main stats, health, fortify, armor, resist, aka main stats only. How does this work when you upgrade a weapon by say, +10% Vulnerable Damage? For example, if I have +50% Vulnerable damage and add 10%, would that be less of an increase in damage compared to going from +20% to +30% Critical. Strengths. You need to make it more conventional. While the exact best build may still be uncertain, investing time in theory crafting and practice will give you an advantage when the game is released. Welcome to the un official Diablo 4 subreddit! The place for fans to discuss news, streams, drops, builds… There are many misconceptions regarding damage “multipliers” in Diablo 4. Here’s how damage worked before. The Arena is a game mode in which players draft decks to do. Basic. you don't need a spreadsheet for d4, the damage systems are incredibly straightforward. The first two damage buckets are weapon damage and skill damage. B) 10*22* (1+3+4) = 1760. In our first breakout feature regarding the Diablo IV December 2021 Quarterly Update, we have already talked about the technical. There was about six people there. Step 2: Select and Copy a Range of Cells, a Table, or a Chart. This is a follow-up video to "I guarantee you're slee. Alle aktuellen Damage Buckets, die ihr nutzen könnt, lauten wie folgt: Hauptattribute. It’s funny how much people are freaking out about “damage buckets” when it’s one of the most basic concepts in video games and nearly every game has them. 12% dmg to. However, what you want to strive. They can fill many roles, from tank to storm caster, and anything in between. Rogue Aspects. Step. This encourages stacking more of your main stat to amplify your damage. Awesome, I thought. Cap vulnerable damage at a specific percentage. 19623, so about 20%. 085] 780 [0. Base damage * (Product of each applicable source of. It’s funny how much people are freaking out about “damage buckets” when it’s one of the most basic concepts in video games and nearly every game has them. If we apply this factor over all the levels, that means each level, a character's damage should increase by a factor of 6 1/10 =~ 1. My question was more because you stated in the spreadsheet (as of the time of my comment, at least) is that they were done with Epic (purple) rarity weapons. Storm Swell Apect (You deal [11-20%] increased damage to Vulnerable enemies while you have a Barrier. all you need to be able to judge an item in this game at a glance is a bunch of. I think this got overlooked because of how additive damage reads. The damage buckets are an asinine thing, the game needs to clearly explain to the player what each stat is actually doing or at least have some kind of help section. Since the game is all about progressing, whether it is for basic content or pushing the peaks of the ladder, hardcore or for gameplay styles that you want to enjoy, then getting the right. #1. 66 seconds with a certain glyph, is quite a lot in itself. This enables in-game indicators on certain effects that show whether a modifier is additive [+] or multiplicative [x]. 47240] [1. Passive Changes. It appears that there are problems with the macros used in the "Character Manager" tab for the 3rd, 6th, 8th, 9th & 10th characters. Contribute. +126 Intelligence (12. It allows the user to get an increment of 20% resistance and 20% damage for Imbuement’s element when you attack with Imbued skill but for only 6. Met great people on the way. The damage value for projectiles seems to be how much damage each projectile does, so 32 damage per S gatling mk2 round, firing at an effective rate of 6. It’s an awesome stat to have. Stay a while and listen as I go through this new helpful tool to help you easily calculate your damage in Diablo 4 and determine how to optimize your affixes. Build order suggestion to start well your season. dark, gorey, brutal, not that catroony bullsh*t we. 2 6 600 IR Missile 5. 0 of my reworked document. for example, the Glyph: Closer cutthroat skills deal + % additional damage. If you find these tools helpful, please consider supporting this site. ChillinSpree-1165 June 30, 2023, 4:31am 11. Here is my example I am using to try to understand this, if the premise is wrong, please let me know. These stats improve your character in different ways and. -therefore, for example, imbiber (+% to healthy enemies) is an OP glyph for sorc paragon board. Core skills is in a VERY large bucket, as opposed to crit damage which has it's own bucket unto itself. Spreadsheet: This video explains errors in my prior dama. Target takes Physical DoT (damage over time). Challenging Shout's damage reduction is still 40%, though each additional point increases it by 4% instead of 5%--a small change, but the overall duration of the spell is now 6 seconds instead of 8. Find items we wanted on official & our Mattjestic D4 Discord; Find ones with the CORRECT affix that are hard to reroll into or needs top rolls! E. The aspect on your amulet should be on your pants, which you should swap out for non-unique pants. When OP procs, remove the "base hit" damage portion from the equation completely. Divine damage. . If a 100% damage boost were to independently affect both the toxic claws ticks and the crit source (probably shred), that’s 100% over 5. Similarly, the S pulse mk2 has a firing rate of 16 RPS, BUT only 4 rounds per magazine,. 99 at GameStop. These all update automatically through our database, so you can rely on these to be current as of the latest build. Druid Aspects. 66 seconds. Damage Buckets are a term used by the community to refer to the different damage categories and damage modifiers found in the game, like Critical Damage and Overpower Damage. It just multiplies your damage, always. Throwing as many of them as possible after filling up your Spirit to the maximum is your best bet for dealing tons of damage. They said they did this so the numbers don’t end up scaling into the quintillions like in D3. “It’s bad and how to fix it” Topic. There are no magical buckets and the damage calculation in this game is actually pretty straightforward.